- Fiber Optic Transceiver Module
- High Speed Cable
- Fiber Optical Cable
- Fiber Optical Patch Cords
- Splitter CWDM DWDM
- PON Solution
- FTTH Box ODF Closure
- PCI-E Network Card
- Network Cables
- Fiber Optical Adapter
- Fiber Optical Attenuator
- Fiber Media Converter
- PDH Multiplexers
- Protocol Converter
- Digital Video Multiplexer
- Fiber Optical Tools
- Compatible
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Synchronous optical networking
Difference from PDH
SDH differs from Plesiochronous Digital Hierarchy (PDH) in that the exact rates that are used to transport the data on SONET/SDH are tightly synchronized across the entire network, using atomic clocks. This synchronization system allows entire inter-country networks to operate synchronously, greatly reducing the amount of buffering required between elements in the network.
Both SONET and SDH can be used to encapsulate earlier digital transmission standards, such as the PDH standard, or they can be used to directly support either Asynchronous Transfer Mode (ATM) or so-called packet over SONET/SDH (POS) networking. As such, it is inaccurate to think of SDH or SONET as communications protocols in and of themselves; they are generic, all-purpose transport containers for moving both voice and data. The basic format of a SONET/SDH signal allows it to carry many different services in its virtual container (VC), because it is bandwidth-flexible.
Protocol overview
SONET and SDH often use different terms to describe identical features or functions. This can cause confusion and exaggerate their differences. With a few exceptions, SDH can be thought of as a superset of SONET.
The protocol is a heavily-multiplexed structure, with the header interleaved between the data in a complex way. This permits the encapsulated data to have its own frame rate and be able to "float around" relative to the SDH/SONET frame structure and rate. This interleaving permits a very low latency for the encapsulated data. Data passing through equipment can be delayed by at most 32 microseconds (µs), compared to a frame rate of 125 µs; many competing protocols buffer the data during such transits for at least one frame or packet before sending it on. Extra padding is allowed for the multiplexed data to move within the overall framing, as the data is clocked at a different rate than the frame rate. The protocol is made more complex by the decision to permit this padding at most levels of the multiplexing structure, but it improves all-around performance.